Water You Doing Updates & Patch Notes
From launch-day checkpoint fixes to the 3-slot inventory — what DiSolve actually shipped.
Water You Doing? launched on Steam on August 26, 2026 at 17:00 CEST after a June public demo. This page follows official DiSolve Studios community announcements (posted by piotr.duraje). It separates retail hotfixes (after the paid 1.0) from demo hotfixes (June build). As of August 30, 2026, the newest retail posts are Hotfix #2 (inventory and money) and Hotfix #1 (checkpoints).
Two timelines matter. Demo hotfixes (numbered 1–7, then Patches 06.09G and 06.09H) are the long list of boat, harpoon, fishing, and quest work that fed into 1.0. Retail hotfixes restart numbering at #1 after launch. The studio disabled the demo on August 25 because it was already an older build.
How to check your build
Steam updates the game when you launch the client. There is no fancy public version label beyond the news titles. If a friend is on a different physics feel or still has one inventory slot, verify game files and restart Steam. For bugs that still bite, use Troubleshooting. For the new inventory and virtual wallet, read Inventory & Money. For checkpoint behaviour, read Checkpoints & Saves.
Full release — retail hotfixes
Hotfix #2 — Inventory, money, performance — late August 2026
Announcement: “Hotfixes and New Inventory!”
Largest quality-of-life drop since launch:
- Personal inventory expanded from 1 slot to 3 slots so carrying fish, scrap, and tools around the deck is less painful without removing inventory as a skill.
- Money reworked into a virtual currency (same idea as repair materials). Physical money items no longer need to be carried, stored, or shuffled across the boat. Buying is cleaner; several wallet-physics bugs die with the old system.
- Extra GPU/CPU optimisations, especially for lower-end PCs; heavier focus on Storm Cave and Elevator Cave.
- Spider should only kill its intended victim (no multi-kill spray).
- Additional revive system fixes.
- Collision fixes; items dropped on the boat now save; floating/hovering dropped items fixed; more item-saving fixes.
- Studio says extra tutorials and clearer in-game guidance are coming in future updates.
- Ask for Steam reviews: they noted a large volume of negative reviews hurting visibility while they keep patching.
Hotfix #1 — Checkpoints & GPU — late August 2026
Announcement: “Hotfix Checkpoints!”
- Fixed the main checkpoint bug that could damage or destroy the boat and soft-lock progression. Studio apologised; the issue did not reproduce in their internal tests before launch.
- Fixed checkpoints incorrectly moving/repositioning the boat.
- Fixed loading a boat that was already damaged or destroyed.
- Brighter nighttime / better visibility.
- GPU performance pass.
- Repair interactions display and work correctly again.
If your day-one run died at a checkpoint reload, update and read Checkpoints & Saves.
Launch — August 26, 2026
Announcement: “Launch! Boats are Ready!”
- Game live on Steam at 17:00 CEST.
- Price $7.99 USD with a 25 percent discount for the first 10 days (through September 5, 2026).
- Studio thanks wishlists, demo players, Discord reports, and says launch is not the end — they will watch discussions, Discord, reviews, and bug reports for hotfixes.
Release in 24 hours — August 25, 2026
- Confirmed launch window: August 26, 17:00 CEST.
- Demo disabled. The studio said the demo was a significantly older version and no longer met the quality bar for new players.
Price reveal — mid-August 2026
- $7.99 USD launch price, 25 percent off for ten days.
- Full controller support confirmed for release.
- Explicit statement that the live demo was already outdated versus the build they intended to ship.
Demo patches (rolled toward 1.0)
These notes describe the June public demo. They remain the best published changelog for systems that 1.0 kept: quests, harpoon pull modes, voice chat, wallets (before Hotfix #2 virtual money), gates, and boat networking.
Patch 06.09H — Boat networking & quest UI
Focus: multiplayer boat stability.
- Improved boat networking; less visible rubberbanding and movement corrections for clients; better feel for non-hosts.
- Better item dropping on a moving boat; better item handling and saving in multiplayer.
- Quest/waypoint clarity; main and side waypoints no longer look identical; on-join popup; Discord/Wishlist click popups.
- Player skins loading, swimming-with-items animation, ladder system, spray interaction.
- Harpoon slots, money tooltips, item save/drop.
- Money no longer added twice for clients; pause after checkpoint load; lobby panel.
- Voice-chat volume bar (how loud others hear you); new SFX; boat bell.
- Fish performance; map border near the demo’s final lake; falling rocks; speed boost before a boat jump; VFX polish.
Patch 06.09G / Hotfix 7 — UI, items, boat
- Boat Health UI clamped; module slots rotation; unexpected boat destruction; client throw physics.
- Quests visible for clients; hide optional objectives with Z; darker side-quest waypoints.
- Money outlines; fishing-rod interactions; tooltip buttons; goldfish size in storage; gate payment change.
- Fish rotation in hands; nametag culling; movement stutter; spray slap alignment; microphone settings.
Hotfix 6 — Quests, harpoon modes, boat
- New quest system for clearer objectives.
- Falling-rock triggers.
- Rapid Mode and Slow Mode harpoon pulling; extra harpoon modules.
- Boat-on-land alarm; water detection; ragdoll collision; lantern physics off.
- Wallet during gate payment; wallet scale; turbine damage display.
Hotfix 5 — Harpoons, boat, items
- Client harpoons; gradual ramp-up on pull force.
- Items no longer wrongly destroying the boat; water detection; land notification on the boat UI; ragdoll and slap collision; thrown items ignore player collision briefly.
- Fish in storage slots; cannot sell fish still on a rod; no rod targeting while swimming.
- Floor/barrier audio; underwater ambient; swimming SFX; night glow fixes.
Hotfix 4 — 100-hour demo patch
- Client boat desync after long sails; collision; client harpoons; destruction mesh; item drop/place; smaller scrap collision; items pinning the boat; damage system; lights after wreck.
- Faster restart after destruction; extra explosion and audio.
- Lower fish-selling prices; sell point no longer a tiny dump square; more rods on the map and one on the boat.
- Reset Throttle control; faster throw-power charge.
- Checkpoints; river current at second checkpoint; navigation signs; island stairs; revive toilet now requires a Golden Fish.
- World flood/connection fixes; teleport recovery volumes; extra storage slots.
Hotfix 3 — 72-hour demo patch
- Save delete/load; longer delay after wreck; wallets/rods keeping contents in multiplayer storage.
- Item collision; boat stuck on thrown items; false flooding VFX; faster bucket animation.
- Fishing aboard the boat; extra fishing notifications.
- Horn, harpoon-pull volume, helm centre sound.
- Thunder frequency; night darkness in storms; underwater colour; signs; payment sign; intro story text; teleport volumes under the map.
Hotfix 2 — 48-hour demo patch
- Steering feel; helm audio; harpoon tutorial plate; Pull Harpoon tooltip for clients; larger harpoon projectile collision.
- Fish/wildlife flocking; fishing system; rod collision; extra sell point near the gate.
- Brighter nights; underwater AA; boat footsteps; anchor-drop localization; client harpoon tooltips; CPU work.
Hotfix 1 — 24-hour demo patch
- Save slots no longer sharing one file; 152×152 thumbnails.
- Repair-hole mesh; repaired items falling through floors; clients pouring water; buckets at low water; emergency lights; night visibility.
- Client fishing animation; bait; hidden equipped rods; line emissive; rod weight on the boat; sale money display.
- Harpoons no longer violently launched on retract; tighter constraints.
- Lights replication; lobby panel; Discord button; Open Mic to PTT crash; Push to Talk default.
- Demo progression trigger; Medium graphics default; CPU/GPU particle and boat-light optimisations.
Reveal announcement
Trailer and wishlist launch. Promised physics boat, physical harpoons, leaks/fires/flooding, fishing, scrap, mines, rocks, wildlife, puzzles, boat jumps, ragdolls, slaps, physical wallets, and the Laba the Frog tease.
What this means for wiki guides
Read Quests and Harpoons against demo Hotfix 6 onward. Treat money as virtual after retail Hotfix #2 — older footage of carrying wallets is obsolete. Use Troubleshooting when a “feature” matches a listed defect. The studio is still shipping hotfixes and promising clearer tutorials.
Bookmark this page. Newer retail posts belong at the top of the Full release section — not mixed into demo numbering.
Frequently Asked Questions
Quick answers to the most common questions.
Has a retail hotfix shipped after launch?
Yes. As of late August 2026, Hotfix #1 fixed checkpoint boat destruction, and Hotfix #2 expanded inventory to three slots and made money a virtual currency. Check Steam news for anything newer.
Is the demo still downloadable?
No. DiSolve disabled it on August 25, 2026 so new players would not start on an outdated build.
Do demo patch notes still matter?
Yes as a changelog of systems that 1.0 kept — quests, Rapid/Slow harpoon pulls, Reset Throttle, Z to hide optionals, voice PTT, and boat networking. Physical wallets are gone after Hotfix #2.
How do I report a new launch bug?
Steam discussions, Discord, or peter@disolveinternational.com. Say host versus client, player count, and whether it was a checkpoint, gate, inventory slot, or harpoon retract.